Hey everyone,
On the staff team front, this update includes new promotions, new reinstatements and a second batch of TA inductees with some of our previous TA having graduated. In the coming months, we will be doing another large tester team induction, and will be continuing to review our senior testers for roles as game administrators. It is safe to say at this stage that the staff team is large enough to cope with the summer numbers, but we will continue to expand and reward those who contribute heavily in the team. After we have brought in new testers in the coming months, we will then be looking at re-opening tester team applications and allowing the community to apply to the staff team again.

On the faction management front, I would like to highlight something Apophis said recently in respect to official factions:

Apophis: With (not so!) recent changes to how Faction Management deals with processing official applications and moving factions into official status, you will begin to see more factions being moved out sooner than they would in the past. This is in the spirit of creating a healthier faction scene than we've seen in the past, with faction's being held to higher standards of quality in both the short and the long term. We want to make sure that faction's get official while they're healthy, and remain healthy while they're official.

Faction Management will continue to assess existing unofficial factions for potential official status, and the timeline will no longer be unnecessarily extensive (1 year+ before being considered for official, etc). This is to clear up any confusion as factions gain official status.

I will be reviewing the Legal Faction Rules in the coming weeks — particularly the one revolving around assault rifles. The plan was to always reduce the heavy restrictions put in place on ARs after the right mentality was set when I brought in those rules, and I believe both factions are in a better place now and that very "restrictive" rule can be reviewed. It will most definitely not be reverted to being completely unrestricted, though. It's about finding the right balance between realism, immersion and preventing overuse because of the nature of the game.

It has also almost been an entire year since I held the LS-RP Survey of 2016. I am planning to hold another one before the end of the year so community feedback can be assessed. As I've said before, it's a way for staff leadership to keep their ear to the ground on the general community's opinions and the feedback can be used to make improvements or focus our attention on particular issues. I'll announce that separately when it is time to hold the survey. It's a lot of work to sift through responses, but I believe that it's worth it in the long run.

My door is always open for any queries and I respond to any and all sensible private messages that I receive on these boards. I cannot, however, answer questions or speak for anything on the development front as that is solely our Head of Development Mmartin's area.

Without further ado, I will move on to announce our admin promotions, admin reinstatements and TA scheme updates:



Admin Level 2 -> 3


Admin Level 1 -> 2

O.G Alex

Congratulations to the above on their promotions. Well deserved.



I'd like to welcome back the following administrators to the team:

Adio — Level 1
Mecca — Level 2
Bear — Level 3

Congratulations and I look forward to seeing you around again.



The following testers have graduated from the Tester-Admin Scheme to become full-blown administrators:


Congratulations to the above and I look forward to seeing you around.



The following testers will be given the opportunity to join our Tester-Admin scheme and learn the ropes of administration and perhaps become a part of our game administration team in time:


Congratulations to the above and good luck.


Thanks for reading,